‘The Last Of Us Part I’ Accessibility Features DualSense Haptic Feedback

“[A feature that] started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback."

The Last Of Us Part I Accessibility Features DualSense Haptic Feedback - Ravzgadget
'The Last Of Us Part I' Accessibility Features DualSense Haptic Feedback.
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The Last of Us Part I, a complete remake of the PS3 classic The Last of Us, will be released on September 2nd for the PS5 (and PC at some point in the future). Not only will the game include all of the extensive accessibility options from The Last of Us Part II, but Naughty Dog has also revealed some new ones.

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One that takes advantage of the DualSense controller seems particularly novel. “[A feature that] started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback,” game director Matthew Gallant told the PlayStation Blog.

“That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.”

Another significant accessibility improvement is audio descriptions for cutscenes. Gallant stated that Naughty Dog collaborated with a company that provides descriptions for TV, movies, and game trailers. In The Last of Us Part I, the feature will be available in all localized languages.

“We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” Gallant said.

The blog post goes over all of the settings, including vision, hearing, and motor accessibility presets. Visual aids and the ability to zoom into a specific section of the screen using the touchpad are expected.

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You’ll be able to completely remap the controls, and you’ll even be able to link a command to shaking the DualSense. In-depth settings are also available for motion sickness, navigation, traversal, combat, the heads-up display, and, of course, difficulty.

It’s encouraging to see Naughty Dog prioritize making its games as accessible as possible. Not every developer has the resources of that studio, but here’s hoping that Naughty Dog’s work in this area inspires more game creators.

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